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PS5 Relapse Exploit

351 points · 254 comments · therepanic

  1. publlus_enigma · · focus · HN ↗
    Can I use this to make backups of my game saves to USB?

    Being somewhat naive to the gaming scene, I only recently discovered that the PS5 prevents you from backing up your game saves to your own physical media - something that was possible on the PS1, PS2, PS3 and PS4.

    Instead, you have to subscribe to PS Plus and enable cloud backups - and you need a separate subscription per user profile.

    I only discovered this after my daughter lost a year of work in Minecraft due to data corruption, and I tried to teach her the value of backing up.

    The PS5 may be my last console.

    1. browsingonly · · focus · HN ↗
      If things continue they may be everyone's last console. The next gen might effectively be a video player and controller interface for content rendered outside of your home. No physical games (or saved game backups) at all under this scheme, of course.
      1. robben1234 · · focus · HN ↗
        Ask Google, Microsoft or Nvidia why it's not in fact the future of gaming. You need to be rich enough to have fast internet and pay an expensive subscription yet poor enough to fail to afford a GPU at home, all while accepting low bitrate and high input latency. It's not a large addressable market.
        1. bsimpson · · focus · HN ↗
          Stadia played Cyberpunk at max settings when none of the home systems could do it. I played it on a Retina iPad, and thought it looked fantastic.

          I've heard people play Fortnite Festival (basically Rock Band, and very latency sensitive) over Microsoft/Amazon cloud streaming.

          "low bitrate and high input latency" is what you'd expect rendering offsite, but in practice, it seems to work surprisingly well.

          1. Balinares · · focus · HN ↗
            Also super fast loading times. Playing e.g. RDR2 on a physical console, by comparison, is painful.

            Stadia worked absurdly well. One of the beta games was Thumper, a demanding rhythm game (I might be the reason why it was in the beta lineup actually). How well did that work out? Well, the latency made it hard to play... until I switched my TV to so-called "gaming mode". And then it was fine.

            No kidding. The TV was introducing more latency than Stadia itself.

            I also once tested it on hotel wifi. It worked great.

            (Mind you, this was in Europe. YMMV.)

            The business model however was terrible and killed the product IMO. Which, honestly, good: Stadia would have killed video game archiving efforts. If a publisher folds and Stadia and similar platforms stop streaming its streaming-exclusives, then those games are gone. Not worth it, no matter how well it worked.

            1. exhumet · · focus · HN ↗
              yeah i felt so dumb with how constantly bad in home streaming was for me with latency and i just could not pinpoint the issue until one day i swapped my tv into gamemode and boom..... felt like i was playing on my desktop
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