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Using any C++ library in Godot

168 points · 66 comments · czoido

  1. voodooEntity · · focus · HN ↗
    Was playing arround recently building an RTS with godot until i just hit the ceilling of what i could handle with gdscript performance wise.

    Than started to move alot of heavy logic to c++ simulation : tedious indeed but the results speak for themself.

    Basically allows me to use godot for things like menus dialogues and similar stuff while running the true heavy work in a c++ simulation.

    1. moffkalast · · focus · HN ↗
      At which point do you just switch to a cpp UI library and forget about the engine?
      1. voodooEntity · · focus · HN ↗
        It's not like i didn't consider that step :D but as mentioned in another response the game contains some rather complex configurator etc systems that i already completely baked with the godot system, also a simple map editor that works fine - so im not to motivated to also rewrite them all. Apart from that its a hobby project (one of many) so well maybe i reach that point and go full c++ but for now i dont think i will.
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