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Using any C++ library in Godot

168 points · 66 comments · czoido

  1. MeteorMarc · · focus · HN ↗
    So, what profiling support is available to find the critical parts of your GDscript or C# code. Before needlessly jumping into c++ hassle for performance reasons? Tfa addresses functional reasons, which is ok.
    1. irskep · · focus · HN ↗
      Coming from Instruments (Apple) and Chrome Dev Tools, I found the Godot profiler to be hilariously hard to get useful results out of because of its simplistic presentation of information that you can't drill down into.
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