What motivated you to use c++ rather than C#?
Especially when you mention the usage of c++ being tedious, when I would argue using C# is equally straight forward as gdscript is.
Not sure how relevant this is for this simulation use case but IIRC C# has a bigger overhead when communicating with the core engine compared to GDScript or C++.
voodooEntity · · focus · HN ↗
Than started to move alot of heavy logic to c++ simulation : tedious indeed but the results speak for themself.
Basically allows me to use godot for things like menus dialogues and similar stuff while running the true heavy work in a c++ simulation.
8-prime · · focus · HN ↗
pier25 · · focus · HN ↗