Was playing arround recently building an RTS with godot until i just hit the ceilling of what i could handle with gdscript performance wise.Than started to move alot of heavy logic to c++ simulation : tedious indeed but the results speak for themself.Basically allows me to use godot for things like menus dialogues and similar stuff while running the true heavy work in a c++ simulation.
gdscript is incredibly slow, worst than something like lua, maybe only good for handling the UI eventsthe hierarchy and physics api isn’t great either, it’s easy to hit heap allocs even from a gdextensiona lot of things wrong with this generic engine, but at least it’s lightweight
voodooEntity · · focus · HN ↗
Than started to move alot of heavy logic to c++ simulation : tedious indeed but the results speak for themself.
Basically allows me to use godot for things like menus dialogues and similar stuff while running the true heavy work in a c++ simulation.
momocowcow · · focus · HN ↗
the hierarchy and physics api isn’t great either, it’s easy to hit heap allocs even from a gdextension
a lot of things wrong with this generic engine, but at least it’s lightweight
Fraterkes · · focus · HN ↗