So, what profiling support is available to find the critical parts of your GDscript or C# code. Before needlessly jumping into c++ hassle for performance reasons? Tfa addresses functional reasons, which is ok.
For C# there’s basically nothing in engine, so you’d use Rider or Superluminal. Which is fine, Godot can have a bit too much nih imo
MeteorMarc · · focus · HN ↗
Fraterkes · · focus · HN ↗