‹ BackHN Continuity

Thread

Using any C++ library in Godot

168 points · 66 comments · czoido

  1. MeteorMarc · · focus · HN ↗
    So, what profiling support is available to find the critical parts of your GDscript or C# code. Before needlessly jumping into c++ hassle for performance reasons? Tfa addresses functional reasons, which is ok.
    1. Fraterkes · · focus · HN ↗
      For C# there’s basically nothing in engine, so you’d use Rider or Superluminal. Which is fine, Godot can have a bit too much nih imo
Open on Hacker News to reply ↗

Unofficial Hacker News client; not affiliated with Y Combinator.