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Using any C++ library in Godot

168 points · 66 comments · czoido

  1. Asmod4n · · focus · HN ↗
    I am building something similar, with c++26 reflection. So any language can use c++ libs with only a few lines of boilerplate in a lifetime and memory safe way where possible. And where it’s not possible to infer the safe lifetime of an object i got a small .toml file which tells the lib how to safely use those functions.
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