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Solving Factorio Quality

282 points · 108 comments · laurenth

  1. fabian2k · · focus · HN ↗
    The difference between Washing and Upcycling is enormous. That does fit my observations, it's nice to see it quantified.

    Another aspect that is nice to see quantified is how big the effect of better quality modules is. You likely underestimate that initially since it's not linear.

    The Space Casino mentioned in the post is not possible anymore in Factorio 2.1. Which is experimental at the moment, but I'd assume will be released soon. And experimental Factorio tends to be as stable or more as the stable versions of other games.

    1. kabakabakaba · · focus · HN ↗
      Im so glad that the Space Casino is getting removed. It being so unreasonably effective ruins the fun
      1. unglaublich · · focus · HN ↗
        Some folks say: "if you don't like it, don't use it?" same holds for LDS where you can also argue that throwing a piece of legendary plastic in lava shouldn't produce legendary steel and copper.

        Well, I guess we'll have a small mod that reenables it for those interested; and the standard game can be the guide on gameplay balance.

        1. someonebaggy · · focus · HN ↗
          The standard response to "if you don't like it, don't use it" should be "yes, but also why aren't you playing the map editor?"
          1. ACCount39 · · focus · HN ↗
            That's a good one, but, some people definitely are playing the map editor. With planning the builds taking way more time and effort than actually putting them down.
            1. someonebaggy · · focus · HN ↗
              Well obviously you don't say it to people who are playing the map editor.
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