I've tried to get into Factorio multiple times because I really love 2D isometric games, but the learning curve is incredibly steep. In my opinion, franchises like the original Command & Conquer were much more accessible for non-hardcore gamers like myself. Factorio feels less like a game and more like managing a complex software architecture.
I can recommend turning off biters, or at least biter expansion. That way you can at least focus on building your factory, without getting distracted by attacks.
Using a main bus where your factory is built in comb like rows on one side (so you can make the bus wider on the other side) is simple and will work pretty well for the starter base (i.e until you fire your first rocket and "win" the game).
I often split my starter factory in 4 quadrants with sufficient space for belts between them:
1. Smelters
2. Main bus based factory
3. Oil processing
4. Personal fabrication and mall (especially once logistic bots become available)
Would even recommend peaceful mode, biters to me always felt like the least fun part of the game, especially while still learning how things worked. It's like you have a coworker come over and interrupt whatever you were doing, except instead of doing small talk they close half your tabs, clear your browser data so you are logged out of every site, and steal your coffee mug
shellwizard · · focus · HN ↗
CodesInChaos · · focus · HN ↗
Using a main bus where your factory is built in comb like rows on one side (so you can make the bus wider on the other side) is simple and will work pretty well for the starter base (i.e until you fire your first rocket and "win" the game).
I often split my starter factory in 4 quadrants with sufficient space for belts between them:
1. Smelters
2. Main bus based factory
3. Oil processing
4. Personal fabrication and mall (especially once logistic bots become available)
fxwin · · focus · HN ↗