‹ BackHN Continuity

Thread

Solving Factorio Quality

282 points · 108 comments · laurenth

  1. shellwizard · · focus · HN ↗
    I've tried to get into Factorio multiple times because I really love 2D isometric games, but the learning curve is incredibly steep. In my opinion, franchises like the original Command & Conquer were much more accessible for non-hardcore gamers like myself. Factorio feels less like a game and more like managing a complex software architecture.
    1. CodesInChaos · · focus · HN ↗
      I can recommend turning off biters, or at least biter expansion. That way you can at least focus on building your factory, without getting distracted by attacks.

      Using a main bus where your factory is built in comb like rows on one side (so you can make the bus wider on the other side) is simple and will work pretty well for the starter base (i.e until you fire your first rocket and "win" the game).

      I often split my starter factory in 4 quadrants with sufficient space for belts between them:

      1. Smelters

      2. Main bus based factory

      3. Oil processing

      4. Personal fabrication and mall (especially once logistic bots become available)

      1. avereveard · · focus · HN ↗
        I disable expa sion but also biters evolution. Without expansion and evolution biters are just the right amount of pressure for me for casual play without completely losing having to climb half of the game tech tree
        1. bryceneal · · focus · HN ↗
          For some reason I never had a problem with the biters on the default difficulty. I got the sense they were there as another ball to juggle rather than a primary antagonist. Simply building turrets around structures was enough to fend them off in the early game until I could proactively destroy their nests in the pollution zone. After I started doing that, they never bothered me again.
          1. avereveard · · focus · HN ↗
            It's not about the challenge tbh i play rail worlds because I like trains and while it evens out long term the start is slower and I dont feel like having time based evolution is a fair or interesting. I do leave pollution based evolution tho. That feed into base design choices
Open on Hacker News to reply ↗

Unofficial Hacker News client; not affiliated with Y Combinator.