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Show HN: Pac-Bench – How well can models one-shot a Pac-Man game?

80 points · 50 comments · thefourthchime

  1. strataspace · · focus · HN ↗
    I tried this with DOOM. Fable 5 did a pretty shit job. Astra made pretty crazy animated sprites and was pretty good considering.

    The fact that these are at all playable and 100x my programming skill level is pretty depressing from a certain pov. The ThreeJS dude posted ab how demotivated he was to continue his work, and while I was never a dev that did much with webgl, I commiserate.

    1. shoobiedoo · · focus · HN ↗
      My hope is that this drives a new generation of hyper creative content from those who don't give up. I mean, of course it does pacman well. Pacman and its clones have been done to the death over decades. But what if we ask AI to write finnegan's wake 2?
      1. Vakaiser · · focus · HN ↗
        I’m quite optimistic about how AI tooling will raise the floor for creative work.

        I personally have been working on a Three.js project with Opus 5 and 5.5 that I never would have continued with had I needed to dive into documentation by hand.

        Seeing immediate results is incredibly motivating.

        1. rico735 · · focus · HN ↗
          I suspect any attempt to market will be where demotivation kicks in. When they entry level is so low, far fewer people are going to bother giving anything a click.

          Whilst it is the Astra aesthetic, the expectation of any three.js game will be that it is all surface and no detail, whether someone has put the effort in or not.

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