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Show HN: Pac-Bench – How well can models one-shot a Pac-Man game?

80 points · 50 comments · thefourthchime

  1. strataspace · · focus · HN ↗
    I tried this with DOOM. Fable 5 did a pretty shit job. Astra made pretty crazy animated sprites and was pretty good considering.

    The fact that these are at all playable and 100x my programming skill level is pretty depressing from a certain pov. The ThreeJS dude posted ab how demotivated he was to continue his work, and while I was never a dev that did much with webgl, I commiserate.

    1. acomjean · · focus · HN ↗
      I wonder if we need better programming abstractions/ languages that can make programming easier for people.

      It seems like a lot of the programming is cookie cutter type stuff (where these ai programs shine) and should be easier.

      They can be amazing, but promoting “make a pac man game” seems like an exercise in which model has the best training code that was Pac-Man.

      1. Joel_Mckay · · focus · HN ↗
        >I wonder if we need better programming abstractions/ languages that can make programming easier for people.

        That was nodejs, and it turns out people unwilling and or unable to improve things through systematic skill refinement just degrades into chaos.

        Successful ecosystems are just pedantically lame enough to keep silly folks from going YOLO, but empowering enough to allow people to still have fun.

        >which model has the best training code that was Pac-Man.

        You mean which model is more cautious about copyright bleed-through of the $9Tn in FOSS and user code they misappropriated though isomorphic plagiarism. =3

        1. boxed · · focus · HN ↗
          > That was nodejs, and it turns out people unwilling and or unable to improve things through systematic skill refinement just degrades into chaos.

          Nodejs wasn't easier for people. JS is a horrible language where simple stuff like comparisons, array access, and member access are broken.

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