It does vey well at one shotting a PacMan clone, pretty much perfect.
<a href="https://jonclegg.github.io/pacman-bakeoff/entries/claude-sonnet-5-5.html" rel="nofollow">https://jonclegg.github.io/pacman-bakeoff/entries/claude-son...
2nd only to Opus 5.5, which is perfect.
<a href="https://jonclegg.github.io/pacman-bakeoff/entries/claude-opus-5-5-r2.html" rel="nofollow">https://jonclegg.github.io/pacman-bakeoff/entries/claude-opu...
Up until very recently, all models struggled with this.
All results:
<a href="https://jonclegg.github.io/pacman-bakeoff/" rel="nofollow">https://jonclegg.github.io/pacman-bakeoff/
I made ~10 games with opus 5.5 (all multiplayer web games over web sockets).
About half the time it made a playable game in a single short prompt. The other half of the time a few follow-up prompts were needed for refinement (eg. Things like "the blaster weapon is way too powerful, divide it's hit points by 10" or "we need a way to reconnect a player whose network dropped mid round" or "the GPS doesn't work on iOS")
thefourthchime · · focus · HN ↗
2nd only to Opus 5.5, which is perfect. <a href="https://jonclegg.github.io/pacman-bakeoff/entries/claude-opus-5-5-r2.html" rel="nofollow">https://jonclegg.github.io/pacman-bakeoff/entries/claude-opu...
Up until very recently, all models struggled with this.
All results: <a href="https://jonclegg.github.io/pacman-bakeoff/" rel="nofollow">https://jonclegg.github.io/pacman-bakeoff/
judge2020 · · focus · HN ↗
thefourthchime · · focus · HN ↗
copperx · · focus · HN ↗
londons_explore · · focus · HN ↗
About half the time it made a playable game in a single short prompt. The other half of the time a few follow-up prompts were needed for refinement (eg. Things like "the blaster weapon is way too powerful, divide it's hit points by 10" or "we need a way to reconnect a player whose network dropped mid round" or "the GPS doesn't work on iOS")
copperx · · focus · HN ↗