Unrelated, but in the same vein of "pirating the pirates": the modern "quality of life" improvements that are so often praised alongside modern videogame remakes/remasters of classic games are rather shamelessly cribbed from emulators.
1) "Save Anywhere": Emulator save states
2) 2x/4x/10x "fast forward" mode: Emulator frameskip. Most modern emulators have a "rewind" feature, too, but legit games tend not to use it since it can trivialize the difficulty.
3) Briefly turn on EXP/Money/No random encounters: Features from cheat engines, which technically precede emulation and go back to GameShark and Game Genie before it...but cheat engines are universally built-into emulators these days, making them easier to use. Turning on EXP multipliers to "skip the grind" is definitely an emulation-heavy thing for those going through old JRPGs.
4) "Randomizers" : Pulled from rom hacks.
#3 is actually a return to form. These cheats started out as cheat codes that developers baked into the game up front. We lost them for a while and now apparently they're coming back?
AdmiralAsshat · · focus · HN ↗
1) "Save Anywhere": Emulator save states
2) 2x/4x/10x "fast forward" mode: Emulator frameskip. Most modern emulators have a "rewind" feature, too, but legit games tend not to use it since it can trivialize the difficulty.
3) Briefly turn on EXP/Money/No random encounters: Features from cheat engines, which technically precede emulation and go back to GameShark and Game Genie before it...but cheat engines are universally built-into emulators these days, making them easier to use. Turning on EXP multipliers to "skip the grind" is definitely an emulation-heavy thing for those going through old JRPGs.
4) "Randomizers" : Pulled from rom hacks.
unrented7977 · · focus · HN ↗