Kinda related, but I hate how the big studios go after old videogames and try to take them down. It looks like, in the future, this era will be called the "digital dark ages", not because all the stuff got lost to bitrot, but because all the stuff became illegal to own so that the studios could sell the new stuff again and again.
The home-computer world is especially interesting for old games. If something made it to a Nintendo or Sega console, it's probably very well-preserved, but I'd be surprised if even 1% of all video games made were released on consoles.
There's an unfathomable number of games that were released on the Commodore 64, Amiga, Atari ST, and most famously DOS that were made by one or two people, self-published, and have now completely fallen into obscurity to a point where it's not 100% clear who owns the copyright and who to give money even if you wanted to, which has led to the "probably-illegal-but-not-really-enforced" term of "Abandonware".
I honestly kind of think that Abandonware should be codified into law in the same way that trademarks are; if you're not actively giving me a legitimate way to buy your game then I don't think it should be illegal for me to get it illegitimately.
There's a book of BASIC software I have. I'd like to publish the programs online. I've tried to contact the author, but he's dead. I tried to contact the publisher, but they were acquired. I tried to contact the acquiring publisher, but they went out of business 20 years ago. The trail is cold there, and I imagine it's nearly impossible to figure out who owns the rights now.
Archive.org is full of copyrighted software without known authors. I know it because i'v found a lot of Pocket PC & Palm software from studios/companies that don't even exist anymore.
It's not ideal but it's better than losing it.
Someone else mentioned archive.org, check to see if they have a copy of it already - if not, you can always send it to them. They've got a full archival copy of all Nintendo 64 games (and others) so they seem to have some kind of legal protections / exemptions.
They're relying on the DMCA liability shield by allowing user uploaded files and removing them upon request by a the copyright holder - and then someone else uploads the same file.
"Methods of Orbit Determination for the Microcomputer" by Dan Boulet.
I think I found a PDF scan once, though even with OCR it wasn't exactly copy-pastable into a BASIC interpreter. I'd like to clean up the programs and put them on github, or something. Might end up just re-implement the algorithms (which are explained in the book), because there's no copyright on algorithms.
javcasas · · focus · HN ↗
tombert · · focus · HN ↗
There's an unfathomable number of games that were released on the Commodore 64, Amiga, Atari ST, and most famously DOS that were made by one or two people, self-published, and have now completely fallen into obscurity to a point where it's not 100% clear who owns the copyright and who to give money even if you wanted to, which has led to the "probably-illegal-but-not-really-enforced" term of "Abandonware".
I honestly kind of think that Abandonware should be codified into law in the same way that trademarks are; if you're not actively giving me a legitimate way to buy your game then I don't think it should be illegal for me to get it illegitimately.
zanderwohl · · focus · HN ↗
pjerem · · focus · HN ↗
It's not ideal but it's better than losing it.
eyya · · focus · HN ↗
pjc50 · · focus · HN ↗
Cthulhu_ · · focus · HN ↗
someonebaggy · · focus · HN ↗
pjc50 · · focus · HN ↗
xandrius · · focus · HN ↗
fsckboy · · focus · HN ↗
zanderwohl · · focus · HN ↗
I think I found a PDF scan once, though even with OCR it wasn't exactly copy-pastable into a BASIC interpreter. I'd like to clean up the programs and put them on github, or something. Might end up just re-implement the algorithms (which are explained in the book), because there's no copyright on algorithms.