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Pirating the Pirates

711 points · 405 comments · piotrgrabowski

  1. javcasas · · focus · HN ↗
    Kinda related, but I hate how the big studios go after old videogames and try to take them down. It looks like, in the future, this era will be called the "digital dark ages", not because all the stuff got lost to bitrot, but because all the stuff became illegal to own so that the studios could sell the new stuff again and again.
    1. tombert · · focus · HN ↗
      The home-computer world is especially interesting for old games. If something made it to a Nintendo or Sega console, it's probably very well-preserved, but I'd be surprised if even 1% of all video games made were released on consoles.

      There's an unfathomable number of games that were released on the Commodore 64, Amiga, Atari ST, and most famously DOS that were made by one or two people, self-published, and have now completely fallen into obscurity to a point where it's not 100% clear who owns the copyright and who to give money even if you wanted to, which has led to the "probably-illegal-but-not-really-enforced" term of "Abandonware".

      I honestly kind of think that Abandonware should be codified into law in the same way that trademarks are; if you're not actively giving me a legitimate way to buy your game then I don't think it should be illegal for me to get it illegitimately.

      1. jasonwatkinspdx · · focus · HN ↗
        I played a bunch of random shareware games on our family's Apple IIgs and I'd love to find some of those again, but I was so young I can't really remember much other than like some visual images and vibes.
        1. kombookcha · · focus · HN ↗
          I would like to take this opportunity to pitch an old favourite of mine - Blast Doors (1996) by Freds Friends. Aka "The Nuclear Family Feud". Basically it's a 3D version of Artillery with some elevation physics, and a fun theme around nuclear weapons being fully legalized for home defence. So you're a bunch of grouchy neighbours in your mobile nuclear bunkers, firing off various warheads at eachother and saying quippy 90s things. It has a very distinct style and wry, absurdist sense of humor - and for a long time was available on the website of one of the developers (which was also delightfully 90s).

          Fred Haslam was apparently also at Maxis and worked on Sim City 2000.

          If you&#x27;re reading this Fred, I loved Blast Doors and love it still. <a href="https:&#x2F;&#x2F;archive.org&#x2F;details&#x2F;BLASTSE2_ZIP" rel="nofollow">https:&#x2F;&#x2F;archive.org&#x2F;details&#x2F;BLASTSE2_ZIP

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