Author here. I wanted to share this piece of personal and technical history from the early days of 3D graphics. The article covers the meeting on my houseboat with Jensen, Curtis, and Chris in 1993, working on biquadratic texture mapping for the NV1, and how Microsoft’s sudden pivot to triangles in DirectX nearly broke the company before their pivot to the RIVA 128.
It also digs into the paperwork anomaly I recently uncovered regarding my Technical Advisory Board options and the vesting schedule. Happy to answer any technical questions about the early 90s VR/graphics scene or the NV1 era!
In 1989 I was consulting for a large company in NYC that hired you to give our small UI/UX team a demo of your VR system. I still remember strapping on the headset and looking around the virtual world. I might even have your business card somewhere!
I seem to recall that large company was Citibank, and that they were surprisingly open to the strange new tech of VR. Though perhaps there were other large NY firms with small UX groups I demoed to...
Yep, that was it. Our department (Humanware) was quite forward-thinking, and an anomaly in an otherwise conservative institution. Unfortunately we never ended up using VR in any of our products! They also brought in Edward Tufte, whose show-and-tell included his personal copy of what was likely Sir Henry Billingsley's 1570 English translation of Euclid's Elements.
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