Author here. I wanted to share this piece of personal and technical history from the early days of 3D graphics. The article covers the meeting on my houseboat with Jensen, Curtis, and Chris in 1993, working on biquadratic texture mapping for the NV1, and how Microsoft’s sudden pivot to triangles in DirectX nearly broke the company before their pivot to the RIVA 128.
It also digs into the paperwork anomaly I recently uncovered regarding my Technical Advisory Board options and the vesting schedule. Happy to answer any technical questions about the early 90s VR/graphics scene or the NV1 era!
I bet that was something! I just re-watched one of the Watts videos he filmed on the Vallejo a few weeks ago.
I imagine that living in a place with that sort of history was the kind of experience one can't really convey in a few words online, but if you have written about it (or intend to) I would certainly love to read more.
Indeed. The boat was - and as far as I know still remains - one of those very special magical places on the planet. Built in 1879, and still sturdy and loved, evidence perhaps of Taleb's principle of antifragility. Some tales are in my as-yet unpublished autobiography. Kinda chilly in the winter though.
Eric_Gullichsen · · focus · HN ↗
mapontosevenths · · focus · HN ↗
Any chance it was THE Vallejo where Alan Watts lived, and the grateful dead once played? Or maybe she was just named in homage?
Either way, it's very cool! Thanks for the great read.
Eric_Gullichsen · · focus · HN ↗
mapontosevenths · · focus · HN ↗
I imagine that living in a place with that sort of history was the kind of experience one can't really convey in a few words online, but if you have written about it (or intend to) I would certainly love to read more.
Eric_Gullichsen · · focus · HN ↗