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Show HN: Cartopolis, interactive globe-sized 3D world

19 points · 6 comments · jvanveen

  1. xerios · · focus · HN ↗
    WebGPU version feels incredibly slow for a Bevy project, crashes constantly, even for the most simplest looking scenes. I'm running it on my high-end desktop
    1. jvanveen · · focus · HN ↗
      Yes, it is all still very experimental. I think the data pipeline (gathering and constructing the tiles mostly) is still a bit problematic. I mostly test from the Android build at the moment, but I'll see if I can give the wasm build a bit more focus.
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