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Show HN: Lofi Cities – Pixel-art city nights with browser-generated lofi

320 points · 138 comments · safaelmali

  1. thih9 · · focus · HN ↗
    The product hunt ad is breaking the immersion for me. I know that most cities have ads but still, I prefer ad free pixel art.

    It’s also not realistic, in one landscape the billboard is taller than a 9 story building.

    1. sublinear · · focus · HN ↗
      I know this is going to sound ridiculous, but the way the dithering is used feels very "generated" and chaotic.

      Human pixel art tends to be very deliberate about the exact colors of every pixel and their placement tends to follow idealized (but not necessarily geometric) shapes.

      The last time I saw dithering this sloppy was decades ago when people would scan photos as low color images. It is its own vibe, but it's a cold and rough one. These artifacts feel more "realistic", but it felt like slop back then too.

      1. kryptiskt · · focus · HN ↗
        For an example of just how much of a rabbit hole this is, Lucas Pope's forum post[0] about the dithering in Obra Dinn shows how much time can be spent on getting it right.

        [0]: <a href="https:&#x2F;&#x2F;dukope.com&#x2F;devlogs&#x2F;obra-dinn&#x2F;tig-32&#x2F;" rel="nofollow">https:&#x2F;&#x2F;dukope.com&#x2F;devlogs&#x2F;obra-dinn&#x2F;tig-32&#x2F;

        1. lewispollard · · focus · HN ↗
          To be fair, most of the complication there is because it&#x27;s dynamically generated in 3D, where moving the camera makes the dithering unstable. In 2D hand-drawn art, it&#x27;s a skill, but it&#x27;s not quite the same challenge as described in that post.
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