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Tells of a Slop UI

386 points · 243 comments · theanonymousone

  1. tlahtinen · · focus · HN ↗
    Earlier this year I used Claude to design a screen for an Unreal game I work on. At first I thought wow, what a great layout, this is a game changer and gives me a huge advantage.

    Less than a year later I am embarrassed how Claude it looks - blinking dot in the corner, double // separating header text, the font choices... now I see the same patterns everywhere, and I'm sure the audience is picking up on it too.

    I still use Claude in my work, but a lot more sparingly; I ask for color scheme and font suggestions (no Rajdhani or Share Tech Mono!), but they're mostly for inspiration and I'm not blindly copying them. It feels like I'm being smarter about it, but maybe in a year I'll realize I still haven't climbed out of the trap :)

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