What reversing, modernising old games tells us about the economic impact of AI
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What reversing, modernising old games tells us about the economic impact of AI
Unofficial Hacker News client; not affiliated with Y Combinator.
anonymous908213 · · focus · HN ↗
Let's take this claim:
> the state of the art on 3d asset generation already changed dramatically. GPT-6 Astra, GPT-6 Sol and finally Claude Opus 5.5 all moved closer into "Senior 3d artist territory"
I opened Codex, gave Astra Max access to Blender and a model, shaders, materials from Persona 5 and confirmed that it could work with it. Then I gave it reference artwork of an unrelated character and prompted it to use the Persona 5 model as a reference and model the new character in that style. The result: <a href="https://d.uguu.se/BOuGsmyR.png" rel="nofollow">https://d.uguu.se/BOuGsmyR.png
Yes, it is nifty a language model can do anything at all with that prompt. But come now. Senior 3D artist. Give me a fucking break. Lie after lie after lie. Do you enjoy the feeling of clout you get from lying and people sharing your fabrications in a panic? Is that it?
I wish we could talk rationally about the capabilities of tools. Public discourse has degraded beyond reason. As one of the apparently extremely tiny minority of people who are grounded in reality, who objectively evaluates claims with their own two eyes, it is not very enjoyable to be bombarded with conversations from and between liars day in and day out. What is the purpose of this liars' society we have built?
gmerc · · focus · HN ↗
I’m telling you Astra+ is massively improved under proper guidance and it’s going to be good enough for 80% of games. Maybe not your GTA, Kojima or Call of Duty but that claim was never made. We have the pipelines of tools to deal with mass produced assets. Especially if you pass reference assets not just pictures which all game studios have aplenty.
There’s no way to assume the technology, given training data, will not solve this completely either.
Have a look at myroom.isfine.org - an 1 day experiment with one of said pipelines.
anonymous908213 · · focus · HN ↗
"I work for AAA studios that are routinely mocked for how low effort their productions are, and I know how cheap we can go" is a very different claim from "senior 3D artist". I don't deny you'll be able to cheapen out more than ever before and produce even sloppier games.
> Electronic Arts and Ubisoft and led game industry aligned teams at Facebook/Meta
It's amazing you can boast about your resumé, it's a who's who of deplorables known for shameless moneygrubbing. No wonder you're so enthusiastic at the prospect of replacing quality art with the cheapest slop imaginable.
> I’m telling you Astra+ is massively improved under proper guidance and it’s going to be good enough for 80% of games.
You think that model I generated is good enough for 80% of games (note also this is walking back your claim of senior 3D artist)? Let's not be liars. If even a junior artist produced that model, they would be let go immediately. I did also pass a reference asset, you know. If I'm wrong, show me. Not a room full of textured boxes that might as well be a mixup of existing asset packs - show me an actual novel human character model generated from concept artwork references. Your words have zero credibility without proof.
> There’s no way to assume the technology, given training data, will not solve this completely either.
This is a religious belief, nothing more. I have been hearing this every day for the past several years. "Trust me bro, just three more months and then it'll be AGI!"
gmerc · · focus · HN ↗
glimshe · · focus · HN ↗
Given your work described on this great article, how do you see a path where the LLM produces a game replication that a human could directly understand and manually improve - even if arguably unnecessary?
Take a game like Wasteland, which has a terrible modern port. I'd be interested in creating a modern port as a hobby while manually making improvements myself. But that would require code that is reasonably modular which a human can understand. Is this possible using your method and current models?
gmerc · · focus · HN ↗
glimshe · · focus · HN ↗
gmerc · · focus · HN ↗
They are also usually heavier on content than other games so you have file format shenanigans like custom compression schemes or crazy memory management (see Ultima 7) to make them work / get to their internals.
If you’re lucky they have a scripting VM that drops much of the gameplay in place (Adventures of Robin Hood for example) because you can just translate it, but many older games are a mess of data files, data embedded in the EXE and procedural rules.
Coming from BioWare games and having contributed to making that massive complexity mess testable in the 2010:, RPGs are the hardest to test games overall because branch converge is very hard to achieve.
If you take for example SWTOR - designers store quest variables on random animals in the world. Thoughts and prayers even for the LLM ;)