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Commodore 64: Mercenary

63 points · 11 comments · a1r

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  1. a1r · · focus · HN ↗
    100 paces NW of the starting position is an invisible patch of grass where the author forgot to include a height check. Press E and you teleport to the Colony Craft, far above you. This bug has gone unnoticed for 41 years!
    1. paulgerhardt · · focus · HN ↗
      Nice, how did you find this? Does it make for a speedrun sequence break or does one still need other items before exploiting this?
      1. a1r · · focus · HN ↗
        I&#x27;ve made a skill to automate reverse engineering and to look for interesting bugs. Opus 5.5 picked up on this one. Source at <a href="https:&#x2F;&#x2F;github.com&#x2F;gamesexplained&#x2F;gamesexplained&#x2F;tree&#x2F;main&#x2F;kit" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;gamesexplained&#x2F;gamesexplained&#x2F;tree&#x2F;main&#x2F;k...
    2. systemnate · · focus · HN ↗
      The article mentions this.
  2. aenis · · focus · HN ↗
    Omg. Mercenary was a game that left a huge mark on me. I played it on Commodore PLUS&#x2F;4 when I was 9. The freedom to explore! The hidden elevator far outside the city. The destructible buildings. The satellite!
  3. Razengan · · focus · HN ↗
    One day I still plan to figure out M.U.L.E.
  4. amiga386 · · focus · HN ↗
    R.I.P. Paul Woakes. He died on 15th July 2017.

    <a href="http:&#x2F;&#x2F;mercenarysite.free.fr&#x2F;minmemoriam_paul_woakes.htm" rel="nofollow">http:&#x2F;&#x2F;mercenarysite.free.fr&#x2F;minmemoriam_paul_woakes.htm

    May his essential 12939 supply never run out.

  5. uzidil · · focus · HN ↗
    Mercenary impressed me very much as a teenager. My take on it (has it really been ten years?!)

    <a href="https:&#x2F;&#x2F;uzudil.github.io&#x2F;merc&#x2F;" rel="nofollow">https:&#x2F;&#x2F;uzudil.github.io&#x2F;merc&#x2F;

    1. aenis · · focus · HN ↗
      Wow, this is very nice! I was thiniking about porting it myself this year, but glad I dont have to!
  6. salvarito · · focus · HN ↗
    Very impressed with the site and its detailed explanations. congratulations to the author(s). will check back often!
  7. TacticalCoder · · focus · HN ↗
    I had a Commodore 64, had many games, tools, a &quot;power cartdridge&quot; (to freeze software and go modify stuff in memory, like the number of lives or gold in a game), demos, etc. and it was my life for years and years.

    And yet the C64 never ceases to amaze me: I had not heard about Mercenary and it&#x27;s amazing what was possible with so little memory&#x2F;resources.

    (signing off, going to lament at the size of JavaScript loaded by the next site)

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