> "But it booted straight into BASIC. That’s all it did. I was, like, 8 years old. I wasn’t about to learn BASIC. What I learned instead: computers were not as awesome as I’d imagined."
You were the exception. Most kids felt awe. We started learning BASIC and creating "dumb games". That's the origin story of most people my age who ended up in this doomed industry.
I think you were the exception. Most kids never even knew what BASIC was. If there was a game already on the computer, they'd be happy to play it. If they really liked the game they might learn how to start the game if it wasn't already running, but they didn't care about doing anything else. Kids who were into computers looked at a computer and saw endless possibility. Everybody else played sports outside, watched TV, or hung out with their friends.
In that area, kids with computers that booted straight to basic like the spectrum, bbc micro, c64 etc fell into two camps -- those who were interested, and those whose parents were interested. I suspect the former were more numerous, as to have a parent interested enough to spend a fortune on a computer without the pester power of the kid feels quite niche.
The vast majority of kids never touched computers, other than maybe running logo at school to move a turtle around.
Most kids who were only interested in a game had a NES or Sega console.
Of the former group, the awe began when you wrote in the example program from the manual or magazine, made it do something, and then changed it. Even something as simple as changing from 3 lives to 99.
> I suspect the former were more numerous, as to have a parent interested enough to spend a fortune on a computer without the pester power of the kid feels quite niche.
Having been one of the interested kids (but it took quite a while before any real program design or analysis clicked for me) my experience was that most of the others didn't seem all that interested (and were really just there to play games).
meredithbloom · · focus · HN ↗
You were the exception. Most kids felt awe. We started learning BASIC and creating "dumb games". That's the origin story of most people my age who ended up in this doomed industry.
autoexec · · focus · HN ↗
iso1631 · · focus · HN ↗
The vast majority of kids never touched computers, other than maybe running logo at school to move a turtle around.
Most kids who were only interested in a game had a NES or Sega console.
Of the former group, the awe began when you wrote in the example program from the manual or magazine, made it do something, and then changed it. Even something as simple as changing from 3 lives to 99.
zahlman · · focus · HN ↗
Having been one of the interested kids (but it took quite a while before any real program design or analysis clicked for me) my experience was that most of the others didn't seem all that interested (and were really just there to play games).