I write in C++ almost every day but never have the need to optimize for speed. Even when you write straightforward code it's already blazingly fast.
In (soft) realtime audio programming, your audio callback might only have a time budget of 1.3 milliseconds. Everytime you exceed that limit, you'll hear a dropout. That's when you'll start to optimize the hell out of your program :)
hn_submit · · focus · HN ↗
spacechild1 · · focus · HN ↗
In (soft) realtime audio programming, your audio callback might only have a time budget of 1.3 milliseconds. Everytime you exceed that limit, you'll hear a dropout. That's when you'll start to optimize the hell out of your program :)