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Show HN: Jev Plays Pokémon Red

282 points · 124 comments · pancomplex

  1. avaer · · focus · HN ↗
    I wish jev took in images so we could do this generically for any game, without memhacks. I'm sure that's coming.

    You could front this with an image -> text model but that would be much lower quality vs latency, and the whole point of doing it with a decision model is remove the latency.

    Games are a really interesting testing ground for robotics; if we can solve game playing (incl 3d) we could embody "system one" intelligence into robots that have something emulating general reflexes without needing to fine tune.

    1. pancomplex · · focus · HN ↗
      Agreed this would be super cool and I do see that coming in the future. But Jev-level latency just isn't there yet with full images.
      1. fzysingularity · · focus · HN ↗
        We just did exactly this - added TypeSafe-compatible API (incl. websocket support) for various VLMs. Latency right now is <250ms, but will be able to get it to <150ms (p95).

        Take a look at a snake demo with streaming image inputs: <a href="https:&#x2F;&#x2F;x.com&#x2F;spillai&#x2F;status&#x2F;2103630735425089957" rel="nofollow">https:&#x2F;&#x2F;x.com&#x2F;spillai&#x2F;status&#x2F;2103630735425089957

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