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Factorio that you can touch

362 points · 128 comments · ibobev

  1. NelsonMinar · · focus · HN ↗
    Wube is such a unique game studio. They do a lot of very solid technical work and look like they have fun doing it. I particularly appreciated their recent post about porting Factorio to ARM64. They had a business reason to do it but it's clear the team was mostly just curious about whether ARM64 was a viable gaming platform now. And then shared the results with us. They seem like fun hacker guys.

    <a href="https:&#x2F;&#x2F;www.factorio.com&#x2F;blog&#x2F;post&#x2F;fff-446" rel="nofollow">https:&#x2F;&#x2F;www.factorio.com&#x2F;blog&#x2F;post&#x2F;fff-446

    1. twiclo · · focus · HN ↗
      I&#x27;ve never played a game where it was more obvious that the developers really played and enjoyed their game. It&#x27;s just brimming with QoL features.
      1. tgsovlerkhgsel · · focus · HN ↗
        &gt; brimming with QoL features.

        I&#x27;m surprised they didn&#x27;t find a way to further improve the belt system. I thought they had it solved pretty well but e.g. Shapez is leagues better (talking about belt placement only here).

        1. 0cf8612b2e1e · · focus · HN ↗
          Is it possible Factorio is handicapped because of the perspective? I saw a post by the team that said the visual perspective was a mistake that caused endless headaches to accommodate. Things don’t perfectly align which bubbles up everywhere.

          Have not played Shapez.

          1. tgsovlerkhgsel · · focus · HN ↗
            No, this is just about the UX of drawing a long belt in a 2D grid. I think part of the problem is that they can&#x27;t easily change the existing UX without breaking muscle memory for all existing players, and maybe they might not want to make it &quot;too easy&quot; to avoid throwing off timing or encouraging certain mechanics like blueprints or trains?

            Although now that I&#x27;m looking at some tutorials, it&#x27;s also possible that I just missed that they introduced a very similar feature.

            1. fwlr · · focus · HN ↗
              For “I want A connected to B and I don’t particularly care how” where A and B are long distances apart, Shapez belt mechanics are nicer than Factorio belt mechanics, but Factorio train mechanics are nicer than Shapez belt mechanics.

              For “I want to lay down a lot of belt in this area and I want each piece placed in a certain way” I think Factorio belt mechanics are nicer.

              1. tgsovlerkhgsel · · focus · HN ↗
                I think the C (?) mechanic in Shapez to manually fix a corner is really neat. I haven&#x27;t tried the Factorio R-while-dragging mechanic, it might be the same or close enough.
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