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Factorio that you can touch

362 points · 128 comments · ibobev

  1. mitxela · · focus · HN ↗
    Remember that Factorio does not release its 3D models. Everything in the game is a 2D render of a 3D model, which is why the game uses so much VRAM.
    1. katzenq · · focus · HN ↗
      Do they really load so many spirites into memory it's heavier than 3D?
      1. mitxela · · focus · HN ↗
        Yes. Several GB. I had to enable half resolution to play modded Space Age.
        1. sdenton4 · · focus · HN ↗
          Hmmm... The Factorio team is famously performance oriented, and more scenes are often far less so. Are you sure the problem wasn't the mods? I have good memories of sending my Kerbal frame rates to hell with generous modding, both for graphics and the physics engine.
          1. bombcar · · focus · HN ↗
            Reporting the issue with mods to the team will likely get them to fix something - they're that performance oriented.
            1. mitxela · · focus · HN ↗
              Switching to actual 3D rendering to save VRAM has been suggested and rejected (ideologically) many times.
              1. bombcar · · focus · HN ↗
                3D almost certainly involves floating point and uncertainty! It must be anathema.
          2. lucb1e · · focus · HN ↗
            I also struggled with performance in space age and mentioned it to a developer, but the solution was setting a setting which I had tested previously (no fog) and did nothing... on Nauvis. Turns out it's the difference between stuttering and smooth when in space platform view. They do still care but I guess there's only so much you can do if you also have other tasks to get to
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