I’ve always been Georgism curious, but didn’t know how to handle some of the more obvious challenges so I really want to thank the author for the work here!
I’m curious about how to think about the dynamics of a LVT:
- I can imagine urbanism creating a flocking behavior that ruins neighborhoods in 5-10 year cycles. Coffee shop draws more commence drawing more affluent people pushing up LVT driving out residents faster than even the spectre of “gentrification”, only to collapse when a nearby area is cheaper for a cool coffee shop to start. (The problem specifically is that you’ve both driven out people and caused an inefficient overbuild in each area)
- Similarly how do you think about new uses for land emerging? If I lease desert land for a data center because it’s so perfect for it, instead of buying it … how (and when) does it show up in LTV increases? What if I trade you some other benefit to keep it out of LVT impacting records?
- Are you just costing the world coordination surplus by forcing high value enterprises to distribute themselves (inefficiently) just far enough apart that they don’t drive up each other’s LVT? That’s a deadweight loss.
I’m a fan of the idea - these are just some of the tricky challenges I don’t have a good answer to yet.
Imagine that there's somebody who wants to build unpleasant things. Let's say there's a group "association of people for ugly and genuinely unpleasant buildings" who build their collections of ugly buildings, buying up the cheap land that becomes available as people who no longer want to live near them move out.
Well, that group is rewarded by this system.
I think the problem is really: LVT makes sense, there's no reason to tax buildings, but if it is to be fair, it must actually tax the unimproved land, and this means it can't punish people who buy things next to someone building something attractive and then not doing anything useful with it, so that particular goal, sometimes held up as one of the points of a pure LVT is not achieved.
They don't need to build anything at all. Just leave the lot unoccupied and uncared for, and it'll turn into blight. The city will reward them for this by reducing their property taxes.
rao-v · · focus · HN ↗
I’m curious about how to think about the dynamics of a LVT:
- I can imagine urbanism creating a flocking behavior that ruins neighborhoods in 5-10 year cycles. Coffee shop draws more commence drawing more affluent people pushing up LVT driving out residents faster than even the spectre of “gentrification”, only to collapse when a nearby area is cheaper for a cool coffee shop to start. (The problem specifically is that you’ve both driven out people and caused an inefficient overbuild in each area)
- Similarly how do you think about new uses for land emerging? If I lease desert land for a data center because it’s so perfect for it, instead of buying it … how (and when) does it show up in LTV increases? What if I trade you some other benefit to keep it out of LVT impacting records?
- Are you just costing the world coordination surplus by forcing high value enterprises to distribute themselves (inefficiently) just far enough apart that they don’t drive up each other’s LVT? That’s a deadweight loss.
I’m a fan of the idea - these are just some of the tricky challenges I don’t have a good answer to yet.
impossiblefork · · focus · HN ↗
Imagine that there's somebody who wants to build unpleasant things. Let's say there's a group "association of people for ugly and genuinely unpleasant buildings" who build their collections of ugly buildings, buying up the cheap land that becomes available as people who no longer want to live near them move out.
Well, that group is rewarded by this system.
I think the problem is really: LVT makes sense, there's no reason to tax buildings, but if it is to be fair, it must actually tax the unimproved land, and this means it can't punish people who buy things next to someone building something attractive and then not doing anything useful with it, so that particular goal, sometimes held up as one of the points of a pure LVT is not achieved.
sagarm · · focus · HN ↗