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We Should Be Able to Change Our Languages

59 points · 36 comments · surprisetalk

  1. 999900000999 · · focus · HN ↗
    Please don’t.

    Either make a full DSL, like GDScript, a general purpose language, or use one of the existing languages.

    For me Unity using C# has been a very essential part of my career. I can learn tricks once and reuse them.

    With Godot I understand why GDScript exists and we now have a fantastic community around it. C# Godot is still iffy.

    I can’t imagine anything worse than joining a company and having to catch up on their specific frankien language with all types of macros and magic.

    It sucks enough when they use non standard tooling or CI/CD systems. This company shall remain nameless, but once I had to work with a shitty CI/CD that took 4 or 5 hours for deployments.

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