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Pentium II at 600Mhz with Voodoo 3 Emulated on 86Box with M6 Mac Mini

284 points · 121 comments · hugh4life

  1. cloverich · · focus · HN ↗
    Brings back memories; so much nostalgia. I still remember clearly the first real graphics card (I think it was voodoo) I got and when I fired up TFC (which I'd played sans graphics card up to then), just staring at the water for a bit and being amazed by it. The funny thing too is when 3d graphics were first taking over, the games themselves didn't look as nice as the former 2d ones; I remember being a little confused at first that everything looked worse. But of course it enabled all kinds of new and more immersive experiences. It was funny to experience... how it felt. To look both crappy and amazing at the same time; to be its own "thing" really.

    I also enjoyed introducing people to it, and watching them look at it the first time. You could tell who would get hooked. Some people would play the game a minute or two and be like wow yeah this is pretty neat, and then go about their life. Others would kind of just stop and almost watch themselves, and almost invariably just start laughing. It was so pleasing to watch it melt people's minds the way it had mine.

    Anyways, a special time. Really fun seeing these projects.

    1. some-guy · · focus · HN ↗
      I played the Half Life Uplink demo on a Pentium II 450Mhz Gateway (with no 3D acceleration) and remember seeing Half-Life for the first time on the Voodoo 3 after it, thinking it looked "worse". There was something about the colors of the software rendering that were different and felt "warmer". That being said, the framerate of the Voodoo 3 did blow me away.
      1. pipes · · focus · HN ↗
        I desperately wanted a voodoo card (I was late to the pc party). I'd been playing lots of Goldeneye on the n64 and the gaming press had me convinced that real FPS shooters were on the pc not consoles. What a load of shite, I bought a voodoo 3 for my dad's pc, got quake 2 and was bitterly disappointed. Gameplay wise it was so limited compared to Goldeneye. The world was no were near as interactive. Recently I've seen gabe Newell talking about half life and the crowd bar hitting walls was their way of showing the player real world feedback. He's right, but that's nothing compared to the bullet holes in Goldeneye. To be fair, quake 3, unreal tournament 99 and Deus ex alone justified the voodoo card purchase, but it still felt like a let down.
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