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Plan mode is dead

591 points · 510 comments · jmvldz

  1. bcherny · · focus · HN ↗
    [I work on Claude Code] I broadly agree with the author’s point: plan mode was useful, and is no longer useful.

    In Claude Code, all plan mode does is add a little reminder to every user message along the lines of “you’re in plan mode, please don’t code yet”. It’s something I came up with late on a Sunday night many months ago, when I got tired of asking Claude to plan with me first before coding in each new session. Something people might not realize is plan mode has always been a prompt — it has never changed the toolset because doing so would break the prompt cache, and so would be expensive for users.

    This worked well for a while, until a few months ago, using early versions of Fable, I realized that I wasn’t using plan mode anymore because the model just got it, and because for the increasingly complex work I asked the model to do, planning had become interactive and iterative. With Opus 5.5, I feel Opus has gotten to that point too.

    For codebase understanding, I sometimes ask Claude to generate an artifact that explains some aspect of its changes. For complex diffs to core parts of the system, I will often ask it to make diagrams or even interactive demos so I can better understand the change and alternatives considered. I don’t do this very often, but it’s a useful way to explain code when you need it. I ask Claude to attach these artifacts to its PRs also, so others can understand and future Claudes have the context.

    1. aymandfire · · focus · HN ↗
      hi I’m the author of the post. I think that’s basically the distinction I’m trying to make.

      Historically, plan mode served two different roles:

      1. making the agent’s instructions precise enough to execute 2. helping the human understand what was about to happen

      I think #1 is less necessary as agents get better. #2 is going the other direction, it becomes more important as the model is able to do more on its own because larger chunks of work are happening with increasing complexity.

      Where I’ve changed my mind is the interface for #2. I increasingly think an interactive, iterative workflow is closer to how people actually build understanding than being handed a long generated document, especially one they didn’t author themselves.

      The human-understanding problem is very real though

      1. jeffreygoesto · · focus · HN ↗
        Did you just invent "agile" maybe. ;)

        Can't help but think "Doesn't matter if a machine or a human with (even slightly) different background wrote it", maximizing information flow is maximizing common assumptions and "culture" to only have to communicate a small set of current information for the task at hand. Being a team means having built a joint context so to say. This has always been the purpose of design documents and they always were too big or too small. Because you did not write them, but the others. If you only produce code you think they are the past and useless. If you iterate and your team grows, you start seeing the value in always current docs that are containing just what is not in your everyday culture.

        All the best for you and your growing family. I had a similar experience recalibrating my values...

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