These aren't even that good in comparison to the stuff being posted on Reddit and twitter/X.
Some of the stuff I've seen is mindblowingly impressive in how they've captured quality creative decisions, and how the models can reason about visually appealing designs.
It understands things like continuity, themes, facial expressions, cultural memes/references, symbolism, etc. And it generates things using a lot of multi-modal behavior by using 3d, images, etc.
Agreed. Just yesterday, I recreated the XKCD comic “A Bunch of Rocks” (<a href="https://xkcd.com/505/" rel="nofollow">https://xkcd.com/505/) as a video. It took me about five hours, using ElevenLabs for the audio and a step-by-step process involving brainstorming, planning, storyboarding, and so on. Opus 5.5 has become remarkably capable.
preommr · · focus · HN ↗
Some of the stuff I've seen is mindblowingly impressive in how they've captured quality creative decisions, and how the models can reason about visually appealing designs.
It understands things like continuity, themes, facial expressions, cultural memes/references, symbolism, etc. And it generates things using a lot of multi-modal behavior by using 3d, images, etc.
Some really incredibly impressive stuff.
s-macke · · focus · HN ↗
[0] <a href="https://simulationcorner.net/A_Bunch_of_Rocks.mp4" rel="nofollow">https://simulationcorner.net/A_Bunch_of_Rocks.mp4
e12e · · focus · HN ↗
The drawing/animation style feels suitably off from xkcd - more naive stick figure, than what xkcd looks like?
Some speed/timing issues with the walk cycles.
For all that - mind-blowing that it's generated so quickly.
s-macke · · focus · HN ↗