I don't think Nokia deserves all this hate. Sure, they made mistakes, but it wasn't entirely unfeasible to assume that the mobile phone market had matured in terms of features, and the next big thing was going to be "phones as fashion statements." When you think about it, prior to the phone, everything people carried on them everyday was some sort of fashion statement. Clothes, glasses, jewllery, watches, handbags, backpacks etc. I think they assumed that the phone was like the watch; peaked functionally, but room to grow in terms of form.
>I don't think Nokia deserves all this hate.
Where do you see the hate? Everyone seems to have fond memories of Nokia, on the HW, camera and especially their adventurous fashion and industrial design side that's sorely missing these days in the boring smartphone world.
They didn't fail because it was hated, they failed because Apple and Android beat them fair and square before they could adapt to the new world driven by taking a 30% cut of sales of high-level apps in walled garden apps-store ecosystems, instead of one driven by sales of embedded hardware in plastic cases with no money on app sales.
Nokia didn't adapt because of cost cutting. Their engineers wanted to get into smartphones asap. Android could have died at the hands of Symbian which phone manufacturers preferred, but it was led by nokia and it was fragile
Symbian wasn't designed for low latency input, and the entire S60 app ecosystem on top of it was designed for button-control.
The whole attempt of Nokia to somehow transform S60 into a iOS competitor was visible in the Nokia 5800. It was the best possible solution to somehow bring the S60 apps to a touch interface, and it was terrible.
Not terrible because they cut cost, but because the foundation was wrong.
In my observervation, Nokia also didn't adapt because of cost-cutting. Like all vendors at that time, they didn't believe that the consumer would be willing to sacrifice
1. Battery runtime
2. Durability
3. Tactile user-input
just for a slim, fashionable and snappy Device.
For years after the iPhone, they tried to answer it while preserving those 3 aspects. Don't add a stronger CPU, don't add glass but higher quality plastic, find a solution to have buttons AND a large screen.
Always building a phone, while Apple built a pocket computer.
That said, Apple was incredibly lucky that the early jailbreak and App-hacking community forced them to create an App store.
Noone had a Linux-based consumer OS with 3rd party apps, because it was wasteful for a phone. Suddenly the iPhone became a Smartphone, and there was no OS on the market to match it.
For better or worse charging a phone every night wasn't that much of a downside in practice. And most users were happy to trade off tactility for touch screens.
My memory of Nokia is that the apps and services just didn't work that well.
Just after I got my first iPhone I arranged a meetup with a friend. I used Google Maps on the phone to find my way, and it worked perfectly - almost unthinkable at the time, because we were all still using paper street maps while driving.
She was late because the map on her Nokia phone had gotten very confused and sent her to the wrong location.
The Nokia experience was like that. Before the iPhone I'd had a couple of Communicators. They were incredible in theory, and I sent bad photos in emails from various unlikely locations to prove it.
But they were big, slow, and clunky in practice. The iPhone wasn't.
haritha-j · · focus · HN ↗
PorciiVorbesc · · focus · HN ↗
Where do you see the hate? Everyone seems to have fond memories of Nokia, on the HW, camera and especially their adventurous fashion and industrial design side that's sorely missing these days in the boring smartphone world.
They didn't fail because it was hated, they failed because Apple and Android beat them fair and square before they could adapt to the new world driven by taking a 30% cut of sales of high-level apps in walled garden apps-store ecosystems, instead of one driven by sales of embedded hardware in plastic cases with no money on app sales.
alightsoul · · focus · HN ↗
rickdeckard · · focus · HN ↗
Symbian wasn't designed for low latency input, and the entire S60 app ecosystem on top of it was designed for button-control.
The whole attempt of Nokia to somehow transform S60 into a iOS competitor was visible in the Nokia 5800. It was the best possible solution to somehow bring the S60 apps to a touch interface, and it was terrible.
Not terrible because they cut cost, but because the foundation was wrong.
In my observervation, Nokia also didn't adapt because of cost-cutting. Like all vendors at that time, they didn't believe that the consumer would be willing to sacrifice
1. Battery runtime
2. Durability
3. Tactile user-input
just for a slim, fashionable and snappy Device.
For years after the iPhone, they tried to answer it while preserving those 3 aspects. Don't add a stronger CPU, don't add glass but higher quality plastic, find a solution to have buttons AND a large screen.
Always building a phone, while Apple built a pocket computer.
That said, Apple was incredibly lucky that the early jailbreak and App-hacking community forced them to create an App store.
Noone had a Linux-based consumer OS with 3rd party apps, because it was wasteful for a phone. Suddenly the iPhone became a Smartphone, and there was no OS on the market to match it.
watwut · · focus · HN ↗
- 1. Battery runtime - 2. Durability - 3. Tactile user-input
But apparently I am not who the smartphones are made for today. It might be that they were kinda like me.
TheOtherHobbes · · focus · HN ↗
My memory of Nokia is that the apps and services just didn't work that well.
Just after I got my first iPhone I arranged a meetup with a friend. I used Google Maps on the phone to find my way, and it worked perfectly - almost unthinkable at the time, because we were all still using paper street maps while driving.
She was late because the map on her Nokia phone had gotten very confused and sent her to the wrong location.
The Nokia experience was like that. Before the iPhone I'd had a couple of Communicators. They were incredible in theory, and I sent bad photos in emails from various unlikely locations to prove it.
But they were big, slow, and clunky in practice. The iPhone wasn't.