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Ideas on modernizing the open-source desktop

407 points · 545 comments · signa11

  1. frumiousirc · · focus · HN ↗
    The meta problem with all this desktop UX design discussion is that it's not actually very problem driven.

    Many of us solve our UI problems and we land into our own happy minima.

    Many of the UX "solutions" are either invented problems or not my problems or worse, grinding some anti-me agenda.

    Like many, a lot of my UX improvements have been to simplify the UI. Tiling, with just a few windows per virtual desktop in herbstluftwm: kitty, emacs, browser and some rare transient application (usually PDF or image viewer).

    The idea in the screen shot horrifies me. Why would I buy an expensive high pixel monitor just to use only 10% of it to display a single window? Why would I want to waste CPU to animate the migration of a full window to a single button icon (another example given)?

    These UI "innovations" are great for movie props but do they actually help in reality? Not that I see. The "stagnation" of UI to me is more a plateau. Anything truly new must be driven by new "I", no input/output channels between user and computer.

    The one interesting idea I saw in the article was Lifestreams. I think storage and recall is something that needs improvement and new ideas because for me that is a problem. I produce and consume too much info while recalling it is hard and while also I often do not produce or consume info that I wish I had.

    Again, it's the I/O that drives the progress.

    1. someonebaggy · · focus · HN ↗
      I like the idea in the screenshot. I'm sure you can maximize the central window if you want to, but this does make good use of space when you don't.

      Your objection reminds me of people feeling a difference between two monitors, and one monitor twice the size.

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