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Meta VR Glasses

496 points · 481 comments · polymorph1sm

  1. aranelsurion · · focus · HN ↗
    Coming from Quest 3, everything about it sounds great BUT for that FOV. Even on Quest with 103 x 96, I sometimes feel like I'm looking around through a mask or binoculars. Can't imagine how restrictive it might be on 70 x 66.

    Hopefully it's not so bad.

    Oh BTW they showed a new Beat Saber game, and among the logos I've seen Ace Attorney VR among a few others. Let's see if those come for Quest 3 and maybe even PCVR.

    1. firmretention · · focus · HN ↗
      IMO, FOV is the biggest immersion killer in VR today, and doesn't get nearly enough attention. It's not so bad when you're relatively new to it as the illusion is convincing enough that you don't notice, but once the magic wears off a bit, it's hard to escape that binocular effect. I wish one of the bigger players would tackle that. I'm not willing to take a chance on Pimax.
      1. kridsdale1 · · focus · HN ↗
        Microsoft has a patent on a super cheap and easy way to improve FOV, but they cancelled Windows Mixed Reality so this solution will just sit in a vault forever.

        TLDR, put LEDs all around the lens. They extend the scene even though they have zero resolution, you perceive the environment as extending to the full angular width you can see.

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