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Meta VR Glasses

496 points · 481 comments · polymorph1sm

  1. aranelsurion · · focus · HN ↗
    Coming from Quest 3, everything about it sounds great BUT for that FOV. Even on Quest with 103 x 96, I sometimes feel like I'm looking around through a mask or binoculars. Can't imagine how restrictive it might be on 70 x 66.

    Hopefully it's not so bad.

    Oh BTW they showed a new Beat Saber game, and among the logos I've seen Ace Attorney VR among a few others. Let's see if those come for Quest 3 and maybe even PCVR.

    1. jdprgm · · focus · HN ↗
      70 is crazy! I was thinking years ago that surely by this point headsets would be standardizing on a baseline of like 140+. Progress has really stagnated and over the past few years new headsets never seem to just be universally better than whatever they are replacing. It always seems to be pull one lever to improve one aspect while regressing somewhere else.

      I really wish VR had followed an iPhone like trajectory over the past decade where we got a new Quest/etc every year and it got consistently better across the board every iteration.

      1. pteraspidomorph · · focus · HN ↗
        Pancake optics are really cool, very clear and lightweight without some of the light distortions you get from traditional optics. They are worth the tradeoff. But they don't work out beyond 100-ish degrees. I think the Steam Frame is really pushing the maximum the industry seems to be able to get out of them.

        More niche manufacturers like Pimax have accomplished much higher FOVs but people keep returning them because they're expensive, heavy and uncomfortable (I think they're popular among people who lie down in cockpit rigs).

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