Coming from Quest 3, everything about it sounds great BUT for that FOV. Even on Quest with 103 x 96, I sometimes feel like I'm looking around through a mask or binoculars. Can't imagine how restrictive it might be on 70 x 66.
Hopefully it's not so bad.
Oh BTW they showed a new Beat Saber game, and among the logos I've seen Ace Attorney VR among a few others. Let's see if those come for Quest 3 and maybe even PCVR.
70 is crazy! I was thinking years ago that surely by this point headsets would be standardizing on a baseline of like 140+. Progress has really stagnated and over the past few years new headsets never seem to just be universally better than whatever they are replacing. It always seems to be pull one lever to improve one aspect while regressing somewhere else.
I really wish VR had followed an iPhone like trajectory over the past decade where we got a new Quest/etc every year and it got consistently better across the board every iteration.
...with stray light coming in from all sides because glasses don't cover your face completely. So the best place to use them will probably be a completely darkened room?
Unless like Vision Pro there's a surroundings control that lets you go from total visibility outside the image to complete darkness — within the FOV — in any environment.
Edit: Since the FOV is only 70 degrees, that leaves 110 degrees outside the image, divided between the edges of the glasses and the rest of the room. So for sure in daylight outside light would destroy the theater effect.
aranelsurion · · focus · HN ↗
Hopefully it's not so bad.
Oh BTW they showed a new Beat Saber game, and among the logos I've seen Ace Attorney VR among a few others. Let's see if those come for Quest 3 and maybe even PCVR.
jdprgm · · focus · HN ↗
I really wish VR had followed an iPhone like trajectory over the past decade where we got a new Quest/etc every year and it got consistently better across the board every iteration.
ilaksh · · focus · HN ↗
jonplackett · · focus · HN ↗
rob74 · · focus · HN ↗
bookofjoe · · focus · HN ↗
Edit: Since the FOV is only 70 degrees, that leaves 110 degrees outside the image, divided between the edges of the glasses and the rest of the room. So for sure in daylight outside light would destroy the theater effect.
speak_plainly · · focus · HN ↗