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Meta VR Glasses

496 points · 481 comments · polymorph1sm

  1. Grombobulous · · focus · HN ↗
    It’s HoloLens reinvented I guess.

    What problem does it solve? I see a bunch of potential uses but I don’t see any problems looking to be solved.

    Will I like gaming better if I control the games with my hands instead of a controller?

    Will I like working in my glasses better than my laptop screen? Or even a dual laptop screen like a ZenBook Duo? Or a cheap second portable display? Do these glasses fit better in a backpack than a laptop and a second portable screen? They can’t collapse flat.

    Are these glasses more portable and convenient than a smartphone? What are the benefits to watching an NBA game on this compared to a phone or my TV screen at home?

    I can’t believe Meta is blowing their money on this stuff still.

    1. numpad0 · · focus · HN ↗
      I think this is a big stopgap until an actual transparent AR glasses and an admission that Meta and the entire AR industry have no instant next quarter solution for shortcomings of Meta Ray-Ban Display.

      The geometric waveguide technology used in the Display glasses is quite complicated and costly, the birdbath optic that Xreal uses is stupid, so to speak, and various holographic solutions used by Even Realities and likes is not so spectacular in light loss(IIUC the fancy term is "quantum efficiency"), as well as multi color feasibility(needs 3 layers with separate image sources).

      Prior to now we didn't know if Meta will be doing a Display 2 or Quest 4, or if they plan to do something else. This is that something else.

      1. frmersdog · · focus · HN ↗
        They had to get something out to undercut Snap finally formally entering the market with a consumer product. That's my read. Their entire strategy for years has been doing whatever they can to box-out potential XR space competitors.
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