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Meta VR Glasses

496 points · 481 comments · polymorph1sm

  1. JKCalhoun · · focus · HN ↗
    I tried VR and, as many others have said, it's a novelty that wears thin quickly.

    I'm amazed though at the amount of effort and corporate money that keeps being thrown at VR trying to make it a thing.

    It feels like, to the public, it's like some tired The Beverly Hillbillies re-run that keeps popping up from time to time.

    1. bottlepalm · · focus · HN ↗
      The younger generation uses VR a lot. It's like Nintendo in the 80s.
      1. asveikau · · focus · HN ↗
        Who?

        I have a teenager and a 9 year old and I've never heard this from anyone.

        I think nintendo for that generation is nintendo switch. Or roblox.

        1. bottlepalm · · focus · HN ↗
          Gorilla Tag alone has millions of monthly active users.
          1. asveikau · · focus · HN ↗
            3 million. Roblox apparently has about 380m.
        2. chaostheory · · focus · HN ↗
          Adults understand the Switch because it’s familiar, but they didn’t understand the NES because it wasn’t familiar (Atari was a failure)

          One of the big complaints of online VR games is that it’s overrun by Gen Alpha children. The only mystery is why meta keeps targeting adults instead of Gen Alpha. It’s a marketing strategy that has already failed multiple times now. Judging from most of the comments here, it will continue to fail. IMO only Apple can breakthrough to adults and even they failed with AVP.

          1. asveikau · · focus · HN ↗
            I actually realized that I did see kids on social VR games when I experimented with VR a few years ago. But no kids I've known or heard about in real life have seemingly used VR.

            Somebody cited Gorilla Tag. I looked it up and it has 3 million monthly actives. I don't know how that measures for an online game, but that is pretty small for a social network. Roblox is at least 100x that.

            1. chaostheory · · focus · HN ↗
              Agree it is small and it should be much larger if meta pivoted the marketing towards children instead of adults
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