The science of Monkey Island: can grog dissolve a metal mug that fast?
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The science of Monkey Island: can grog dissolve a metal mug that fast?
Unofficial Hacker News client; not affiliated with Y Combinator.
roschdal · · focus · HN ↗
adamrezich · · focus · HN ↗
Thimbleweed Park was fine—not what I was hoping for, but fine. When I saw Return to Monkey Island was more of that—while I appreciate taking that tack as a way to sort of give closure to the second game and also the rest of the series, sort of—I decided it wasn't for me.
Now a second Thimbleweed Park has been announced, and I expect it to be more of the same sort of thing, which is kind of a bummer? Deconstruction is fun, but it's better when it leads to reconstruction thereafter. I would love to see Gilbert tackle a genuine adventure game again, without all of (or at least, with less of) the navel-gazing postmodernism—just to prove the genre and creator both still have the capacity for genuinely good works that stand on their own. Am I the only one?
WorldMaker · · focus · HN ↗
linkgoron · · focus · HN ↗
Sadly, I had a somewhat similar disappointing experience with Dreamfall: Chapters (although it was a worse game than Gilbert's games), as The Longest Journey is, IMO, one of the best adventure games ever. I played it as the episodes were released, and wanted to get back to it as they improved many things post-completion, but the could never force myself to do it.
There are still adventure games that are great that are released today by other people though.
marginalia_nu · · focus · HN ↗