They mention OpenGL for the bigger targets, but I was wondering how this worked for the ESP32. Turns out they wrote a custom 2D rasterizer specifically for this target, basically a miniature version of a browser layout engine: <a href="https://geastack.com/blog-we-taught-a-chip-to-run-css" rel="nofollow">https://geastack.com/blog-we-taught-a-chip-to-run-css
zerr · · focus · HN ↗
trelliscoded · · focus · HN ↗