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Unreal Agent

246 points · 125 comments · trollied

  1. ricardobeat · · focus · HN ↗
    Crush [1] has had async tools for a long time, as has Claude Code.

    They work well, except that the agent will often simply call wait() immediately after, and also do it with a longer timeout, causing crashes/hangs to really slow down the process; whereas immediate tool calls have a built-in 30s timeout in most harnesses.

    I imagine this one will suffer from similar problems.

    1. lostmsu · · focus · HN ↗
      This problem has a few rather trivial solutions.
      1. RussianCow · · focus · HN ↗
        Like what?
        1. lostmsu · · focus · HN ↗
          Don't give the agent any kind of wait or sleep tools and deny any attempt to read status without new progress notifications.
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