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Unreal Agent

246 points · 125 comments · trollied

  1. rafaelmn · · focus · HN ↗
    Honestly the fact that we're still modeling agent harnesses like chat and strapping them into shell sessions instead of building async actor systems with sandboxed OS functionality access actors is bananas to me. So much easy wins can be had just by building on right abstractions... Hopefully will get enough time to play with this idea soon on my own.
    1. dirtbag__dad · · focus · HN ↗
      Do you have any examples of this approach?
      1. dpc_01234 · · focus · HN ↗
        <a href="https:&#x2F;&#x2F;tau-agent.dev&#x2F;" rel="nofollow">https:&#x2F;&#x2F;tau-agent.dev&#x2F; in my setup. Many sessions each multiagent, in different sandboxes, sending messages. Also nothing in the main article that Tau wouldn&#x27;t have. I just don&#x27;t have stamina for more &quot;marketing&quot;. Async tools ... sooo basic. :D
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