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Unreal Agent

246 points · 125 comments · trollied

  1. pyrolistical · · focus · HN ↗
    Funny, I solved this problem by having Claude write a pi extension

    <a href="https:&#x2F;&#x2F;github.com&#x2F;Pyrolistical&#x2F;pi-notify" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;Pyrolistical&#x2F;pi-notify

    Now my pi agent setups its own trigger to notify itself when a background process is done

    1. solarkraft · · focus · HN ↗
      Right! It’s not really rocket science. I’ve been thinking of building a general “wait” command that just blocks until some event occurs. Still more “active” waiting, but as far as I understand the efficiency problem comes from polling.
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