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Writing Rust code that's fast by asking agents to make the code faster

114 points · 63 comments · mooreds

  1. jpadkins · · focus · HN ↗
    I have found that having a separate agent (session / instance) do the benchmarking and reporting the results back to looping optimizing agent is a clean way to prevent cheating. The benchmarking agent has no reason to cheat, its goal is to just to run benchmarks when tickled.

    I also found this is really nice for quality evals. Have one agent with no context on how something is made do a quality review, with lots of detailed feedback. Then pass back the review notes to the implementor for feedback. It works a lot better than having an agent self-evaluate its own quality.

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