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2DWillNeverDie

337 points · 96 comments · surprisetalk

  1. ad_hockey · · focus · HN ↗
    This style just ages well, doesn't it? I still play Zelda: Link to the Past every few years but I can't play Ocarina of Time even though it's probably the better game. That early 3D with the fogging and pop-in and muddy textures just doesn't hold up, but pixel art is timeless.
    1. Agingcoder · · focus · HN ↗
      Yes. I stopped playing video games when 3d happened ( mid to end of the 90s) because most games were either uninteresting (3d for the sake of 3d), or plain ugly.

      I started playing again during lockdown, and that was a bit of a shock - modern games are gorgeous, use 3d properly, and often enough have brilliant stories. I still play pixel art games - as you say, it’s timeless .

      1. whartung · · focus · HN ↗
        While I certainly played several shooters (DOOM, Quake, CS) a bit, but not with any passion.

        But my favorite early 3D game was Total Annihilation. Which is not a 3D game. It's a 2D game with a 3D rendering engine. Classic RTS isometric POV, but all of the benefits of a 3D engine (arbitrary model rotations, movement dynamics, rockets flying through the air, shrapnel...oh, the shrapnel).

        Similarly with Warcraft III, another RTS done with a 3D engine. Its gift was the interstitial cinematics done with the engine for story telling purposes.

        In both these cases, 3D added immensely to an ostensibly 2D experience. I also imagine once they got things sorted out, it made things much easier for the level and scenario designers to be able to just put Objects into their flat-with-some-terrain 3D worlds.

        1. Pet_Ant · · focus · HN ↗
          Did you play Supreme Commander? Really made use of the 3D for scaling in a out
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