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2DWillNeverDie

337 points · 96 comments · surprisetalk

  1. bob1029 · · focus · HN ↗
    2D might never die but modern 3D can be a compelling workflow for producing this kind of content.

    The part that gets really painful with 2D sprites is animation. It can be a lot easier to model, rig and animate a 3D character and then place them into a special scene/camera arrangement for automatic capture into a sprite sheet.

    Doing these by entirely by hand is a really difficult proposition in the current games economy.

    1. sublinear · · focus · HN ↗
      So then you optimize your workflow, but at what cost?

      I find it much more painful to put in any amount of time into something that isn't what I intended. Of all the places to insist on efficiency, this is probably the most unreasonable.

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