2D might never die but modern 3D can be a compelling workflow for producing this kind of content.
The part that gets really painful with 2D sprites is animation. It can be a lot easier to model, rig and animate a 3D character and then place them into a special scene/camera arrangement for automatic capture into a sprite sheet.
Doing these by entirely by hand is a really difficult proposition in the current games economy.
So then you optimize your workflow, but at what cost?
I find it much more painful to put in any amount of time into something that isn't what I intended. Of all the places to insist on efficiency, this is probably the most unreasonable.
bob1029 · · focus · HN ↗
The part that gets really painful with 2D sprites is animation. It can be a lot easier to model, rig and animate a 3D character and then place them into a special scene/camera arrangement for automatic capture into a sprite sheet.
Doing these by entirely by hand is a really difficult proposition in the current games economy.
sublinear · · focus · HN ↗
I find it much more painful to put in any amount of time into something that isn't what I intended. Of all the places to insist on efficiency, this is probably the most unreasonable.