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2DWillNeverDie

337 points · 96 comments · surprisetalk

  1. bob1029 · · focus · HN ↗
    2D might never die but modern 3D can be a compelling workflow for producing this kind of content.

    The part that gets really painful with 2D sprites is animation. It can be a lot easier to model, rig and animate a 3D character and then place them into a special scene/camera arrangement for automatic capture into a sprite sheet.

    Doing these by entirely by hand is a really difficult proposition in the current games economy.

    1. Razengan · · focus · HN ↗
      > The part that gets really painful with 2D sprites is animation

      bro doesn't know Metal Slug

      <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=dTfaTLkt3Y8" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=dTfaTLkt3Y8

      1. matheusmoreira · · focus · HN ↗
        Kind of unfair to compare SNK masterpieces with modern labor of love 2D games.
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