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The backend that ran every game we made, ten years and counting

16 points · 6 comments · MikeHer

  1. stevoski · · focus · HN ↗
    > I want to build a feature in the morning and have it live in the afternoon, and anything that gets in the way of that has to go.

    Love this!

    The philosophy behind how the author runs his app is very much like mine - go for simple, proven tech that you know really well.

    (For the people dismissing the article because AI, you are missing out on a good read.)

    1. flohofwoe · · focus · HN ↗
      So basically "move fast and break things", hardly new or controversial in the tech bro sphere ;)
      1. Malcx · · focus · HN ↗
        With game dev, especially live ones with an active player base you do _not_ want to break things if you're a small studio.

        But moving fast and shipping features quickly is a killer trait those small teams can use to be better than the big studios. (who ironically seem to ship slow and still break things)

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